Sword Coast Legends, an upcoming cooperative RPG based on the recent fifth edition of D&D, seeks to address this by allowing one player to presume the role of DM to both create original content and run it live for up to 4 player controlled adventurers. D&D (Dungeons & Dragons) gave birth to role-playing games as we now know them.
And its vast cultural footprint is especially apparent in video games, where RPG elements, such as character progression and choice based narrative. Sword Coast Legends is built on a very familiar base. Its eponymic location, part of the Forgotten Realms D&D setting, is one of the most popular regions for pen & paper modules
Sword Coast Legends differentiates itself is with Dungeon Master mode by allowing one player to assume control over the non-player characters and environment. At a minimum the DM can take the helm of pre-made adventures, modifying encounters as the game goes on and taking control over enemies during fights.
This can be as minimal as taking a pre-made or randomly generated dungeon and tweaking the encounters, or as complex as designing multi part quests that span numerous regions. Sword Coast Legends provides a viable option for those that might want to try their hand at being a DM, but are confidant by the responsibility of managing the complex game’s systems.
Sword Coast Legends from previous attempts to capture Dungeon Mastering. BioWare supplied Neverwinter Nights players with a robust set of tools for producing adventures and a limited capacity for controlling them live by assuming control of NPCs and enemies.
Sword Coast Legends aims for this kind of result with the Threat system by encouraging DMs to push the party to the brink of failure, but not quite over the edge. Like a DM in real life, the role sits somewhere between cooperative and adversarial.
Sword Coast Legends comes to Windows, Mac, and Linux on September 8, 2015, and is planned for PlayStation 4 and Xbox One in 2016.